Computer Science Education Project Topics

Computer Aided Learning of Basic Science Subjects.

Computer Aided Learning of Basic Science Subjects.

Computer Aided Learning of Basic Science Subjects.

CHAPTER ONE

OBJECTIVE OF THE STUD

The objective of this research project work is aimed at so many things.

Providing access to a range of resources and materials which may not otherwise had been available or accessible. In this study there is much need to create interaction through the tutor, which gives the students the feeling being aided or assisted by a teacher.

Creating an environment that promotes an active approach to learning, developing a systematic way to make the study of science more enjoyable to help students improve in science and possibly make user solve questions at different steps while the answer to frequently asked questions are stored in the software to aid the students.

CHAPTER TWO

LITERATURE REVIEW

HISTORY OF COMPUTER

According to Whalley F and Fredrick (1994). Computer first emerged into two stages.

1). Abacus Stage

2). Mechanical Clock Stage

ABACUS STAGE

The earliest known device to record computations was the abacus. It dates back to ancient times and was invented by the Chinese. Ten beads were strung onto wires attached to a frame. Addition and subtraction were read from the final positions of the beads. It was considered the first manual tool used in calculating answers to problems that provided information and in a primitive way storing the results.

MECHANICAL CLOCK STAGE (ERA).

“Advancing to computer Era” Whalley and Fredrick (1994). During the Middle Ages the first closed system in terms of calculating information was invented by use of a mechanical clock. The parts of the clock calculated the time of day. The time was displayed through the position of two hands on its face. The inventor pre-programmed the clock instructions through the manner in which the pull of the weights and the swing of the pendulum with the movement of the gears established the position of the hands on the clock face.

Science:

John Napier (Scotsman mid 1600’s) discovered logarithms. He discovered a system where he put the logarithms on a set of ivory rods called “Napier’s bones” By sliding the up and down he invented a very primitive slide rule. Robert Bissaker perfected the system by placing numbers on sliding pieces of wood rather than ivory.

Blaise Pascal

In the 1642 developed the first real calculating addition and Subtraction were carried out by using a series of very light rotating wheels. His system is still used in car odometers which track a cars mileage.

 

CHAPTER THREE

SYSTEM ANALYSIS AND DESIGN

 INTRODUCTION

 In this chapter major consideration is on what is to be done. Let us take a look at everything educational model. (i.e. manual works as obtained in a relevant fact and result that will be used) as a single guide to the software we wish to develop. We will use the soft engineered approach (i.e. getting information from the software in the software development).

CHAPTER FIVE

SUMMARY, RECOMMENDATION AND CONCLUSION

SUMMARY

This project work is for beginners of Senior Secondary School classes and it cuts across some mathematics and chemistry science subjects, which will be of interest to student beginners in senior secondary schools. Researches today have made it possible for man to be able to interact with machines. Education sector can never be left out because computer programs are now used to impact knowledge into students and this project is aimed to add its own quota to wide use of computer software for human capacity building and local content growth.

RECOMMENDATION

Interactive processes between teachers and students can be forgotten, misunderstood, lack of concentration due to absence of new invented technological machine.

The use of computer in virtually everything is a great technology break through. There is need compulsorily for us to embrace it since it helps in human capacity building. Rather than opening continuity education centres (lesson centres) where students go to spend time each day after school hours to learn.

The software can help in making students do their household chores and have lessons at home during free hours/period.

In this way Childs welfare at both school and home is taken care off.

CONCLUSION

In conclusion, computer has the ability to serve as play tool and learning tool. Fear of teachers can also hinder the understanding of a student. With the us of the software as an aided learning controller, students grow at their own pace.

He repeats lesson he did not understand or do well. This way, he doesn’t feel shy since there is no teacher. Therefore, every student has the potential of developing his skills at his own pace with the software. This makes the project to be laudable as a stepping stone to improving the educational standard in the country.

REFERENCES

  • Abdulraheem, M. (2001). Effect of Cooperative Instructional Strategy on Junior Secondary Students‟ Performance in , A Journal of Reviews, 1(1), 22-26.
  • Abdulkadir, S. (1991). Essentials of Educational Management. Makurdi: Jalim Press Ltd.
  • Academic achievement Index (API), (2010). Academic achievement Index. Retrieved from http://www.greatschools.org/issues/ca/api.html. on 12 – 4 – 2012
  • Adewuyi, D. A. (2002). Comparison between School Effectiveness, Characteristics and development Classroom Instruction Strategies in the United States and Nigeria. Journal for African, 27 (1 and 2), 263-287. On 11 – 4 – 2012
  • Adeyemi,T. O. (2008). Predicting Students‟ Performance in Senior Secondary Certificate Examination from Performance in Junior Secondary Certificate Examination In Ondo State, Nigeria. Humanity and Social science journal, (1): 26-36.
  • Ajayi, I.A. (2007). Issues in Management. Oyo: Bola Bay Publication.
  • Akhtar, M. S. (2010). Technology Based Class size and availability of resources and Students‟ Academic Achievement in English as Foreign  Language  in  Pakistan. Journal of World Academic of Science, Engineering and Technology, 61, 129- 133.
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